1 People Wall and the Information Machine

Ray Dashner, tape recorder in hand, preserved the soundtracks of many of the New York World's Fair shows for his own enjoyment. Now, relive the sounds of the Fair through Ray's fabulous recordings!

IBM's

"Information Machine"

Soundtrack 1965

LISTEN! (4.42MB)
Source: Ray Dashner Archives 2007 All Rights Reserved

Information Machine entrance

Across the grove of steel trees, where twinkling lights spell out INFORMATION MACHINE, you pass through an arch into a maze of elevated walkways. No matter which path you take, left or right, up or straight ahead, all paths lead to your destination: a seat on the People Wall that will carry you into the great theater that rests on top of the trees.

A maze of walkways before boarding the People Wall

On the walkways, strolling entertainers keep you amused while you wait for the next show. You watch the People Wall descending from the raised theater. Those who have just seen the show file off, and now it's your turn.

You leave the maze and take your seat on the Wall. Before you, the ever-changing fountains of the Pool of Industry send white plumes skyward; below, IBM's reflecting pool riffles in the breeze; above and behind you, through the great doors swung open in the bottom of the theater, you catch a glimpse of the shadowy interior of the Information Machine itself.

A greeting from the Host

Every seat on the twelve tiers of the Wall is taken. About 500 people wait with you to be carried upward into the Information Machine. Suddenly, from an opening in the green canopy overhead, your host drops down, riding a tiny platform. A quick welcome to the Information Machine, and he disappears up into the theater as suddenly as he arrived. Then the 60,000 pound Wall carries you smoothly upward in full view of Fairgoers on the ground.

The People Wall is drawn up into the Information Machine

You rise into the darkness of the theater, the huge bay through which you entered is drawn up, the world is closed out, and the show begins. You adjust quickly to the dim light inside the Information Machine -- and soon you make out the multi-faceted interior, the fifteen screens of various shapes and sizes that line the curved wall. Suddenly your host reappears on a balcony before you. As he starts to explain that this is really an information machine -- because it is a way of telling you quickly and vividly all sorts of facts -- the screens burst into a blaze of light and color. Some of the pictures move, some are still and flash on for brief moments before vanishing -- but always the pictures, the sound, the host himself are woven into a coherent whole.

At the bidding of the host, information leaps at you from all directions. Just to show what the machine can do, he fills the screens with miscellaneous information about himself -- his credit card, the change in his pocket, what he had for breakfast, what's inside his closet, even a little chat with his mother up in Schenectady.

Another example, he announces -- and suddenly you are in the roaring midst of a road race. With all screens filled with action, you see far more than if you were actually on the spot: you are in many places at once, on the curves, in the pits, with the onlookers, in the driver's seat, inches from the ground next to the front wheel ...

"That's how the Information Machine works," your host tells you. "Now this is how we would like to use it ... You'll see that the method used today in solving even the most complicated problems is essentially the same we all use daily ... "

And now you are surrounded by railroad engines and tracks and freight cars and the things they carry. Running a railroad is a complex problem; to make it manageable, the many parts are reduced to simple terms and abstractions -- from apples to barrels, to waybills, to freight cars, to lists, to numbers fed into a computer.

Abstractions -- symbols, numbers, formulas -- are used by many people to make "models" used in solving real-life situations. Weather forecasting, for example. Gathering weather data is a worldwide job. fifty thousand observations are made all over the globe, and the information is coded and exchanged among nations. To use this immense amount of data to predict what the weather is going to be, scientists have developed a mathematical model -- a series of equations that describe the interaction of weather forces such as winds, clouds, and masses of air at various pressures. The latest weather data are fed into data-processing systems and manipulated mathematically in accordance with these equations. The answers that come out are very practical ones. A reliable weather forecast is important in all sorts of decisions, from estimating how many hot dogs to order for tomorrow's baseball game to determining precisely where and when a hurricane will strike the mainland and what course it will take afterwards.

Thunder!  Lightning!

The Information Machine dramatically illuminates the weather problem. "Thunder," your host demands, "Lightning!" With a crash and a flash of light ...

The weather model is a highly complex one that requires teams of specialists and high-speed computers. But as the Information Machine demonstrates, models come in all shapes and sizes.

The coach maps plays

Listen to a football coach describing a pass play to his team: "... good fake to the fullback off-tackle, drop back, keying in the defensive halfback. As he rotates up, we want you to hit the right end going up the field and to the corner ..." The diagram that the coach draws on the blackboard is a model of an actual play -- or at least what he hopes the play will be. To the members of the team, the blackboard symbols represent the real thing. The game itself will reveal how good a model-maker the coach is.

Many of the models we use in daily life involve much the same steps as those taken by the football coach -- or the scientist. Take such a simple example as planning a dinner party. The hostess faces the challenge of seeing that the guests sit next to people they enjoy and at a distance from those they might not get along with.

A hostess seats her guests

The hostess visualizes her first model of the seating arrangement: The Coopers will be fun ... What does that do to the seating? Let's see ... Jane on Harry's left .. Mrs. Townsend on the right ... Actually, the plan can be more complex than it first appears. There are, after all, thousands of different ways to seat 10 guests along the two sides of a table. As she shifts people around to find the best arrangement, the hostess makes notes and finally draws a rough diagram of the seating plan -- her personal model -- until she finds the right combination.

Later, a glance down the table as the dinner is under way tells her that her chosen model was the right one -- the guests are chatting happily -- the party is a success.

Windtunnel testing a model

Most people think of models as three-dimensional copies of the real thing -- like this miniature of the X-15 rocket plane being tested in a wind tunnel. Engineers test this low-cost model to find potential problems and eliminate them before going to the expense of building the actual aircraft.

The flight characteristics of aircraft can also be modeled as equations -- and these mathematical models can be manipulated with even greater flexibility than the miniature in the laboratory tunnel. Such a mathematical model can be put through tests simulating every experience a real plane would meet in flight. Here, however, the equations are extremely complex, and paper and pencil manipulation becomes too expensive and too slow. A computer can solve complex equations in minutes or seconds, sometimes in fractions of seconds. Accurately and tirelessly, the computer can trace out the consequences of a thousand possible actions, can pick out the best design from thousands of possible designs, and can shorten development time.

This technique enables engineers to stress-test a design or materials without risk to aircraft or pilot, and at a small fraction of the cost of building a full-scale airplane.

"... Let this be the air, this the plasma, and this the red cell ... We represent chemical reactions as mathematical equations. Now if the model -- that is, this group of equations -- is right, it will behave remarkably like a human system ... With a computer, we can play with the model directly ..."

Determining a biological model

Those words were captured during a laboratory discussion among scientists developing a mathematical model to study the interaction of oxygen and hemoglobin in the blood. Biological research has always been handicapped by the difficulties of testing how living systems actually work. The interaction of many complex factors makes it hard to study the effect of any one singly, especially since biological processes are often hidden away where they cannot be observed directly. By manipulating the equations of their model in a computer, scientists can perform the equivalent of a physical experiment -- before trying the real experiment in the laboratory. Such simulations make possible intensive study of human biological systems, to help determine how they respond when attacked by disease and what treatments have promise of success.

Information -- as the Information Machine itself makes plain -- is the key to solving problems. But in most cases the information must be processed logically or mathematically before it can be put to work. Usually this means putting the known information into an abstract form. The hostess represents her dining table with a rectangle, the guests with circles and initials. The football coach has a symbol for each of the 22 players and the ball, special symbols for movement. Weather scientists turn winds and air pressures into numbers.

The abstract symbols or numbers can then be put together into a model that describes their relationships and represents the problem. The hostess maps her dining room, a very simple model of a simple problem; she manipulates her model by varying the positions of her guest-symbols until she arrives at the happiest -- or "optimum" -- seating arrangement. The football coach has a more complicated problem because his symbols must move, so he makes a series of maps on the blackboard. The problems of the aircraft engineer and the weatherman are highly complex and their models contain so many different variables with such intricate mathematical relationships that high-speed computers are used to manipulate the symbols and help solve each problem in a practical length of time.

Then finale'

But even when a computer performs the calculations, it is the human model-maker who is really responsible for solving the problem. His ability to translate information into abstract terms and organize these abstractions so that they simulate an actual situation are all-important. Frequently just making the model tells him a great deal about his problem. As the narrator in the Information Machine says in closing:

"Computer problems, philosophical problems, homely ones -- the steps for solving each are essentially the same, some methods being but formal elaboration of others.

"But homely or complex, the specific answers that we get are not the only rewards or even the greatest. It is in preparing the problem for solution, in these necessary steps of simplification, that we often gain the richest rewards. It is in this process that we are apt to get an insight into the true nature of the problem. Such insight is of great and lasting value to us as individuals and to us as a society."

With a burst of music, the pictures on the screens fade away, your host comes back to say goodbye. Below you, the great doors swing open. The People Wall glides slowly back to earth. The show is over.

Source: "IBM Fair" Souvenir Booklet IBM FAIR Booklet Cover

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